Forms#
A form is a fundamental type of movement or interaction with the environment. They are mainly used as building blocks for input. They are often applied to a specific target, which can be a chunk of bendable element or in some cases a creature, animal or plant.
While forms do not directly have an effect, basic Skills called Effects could made up by a single form. With a combination of Effects and Forms, you could compose complex techniques.
Base forms#
Push#
Potential Effect: Pushes the target.
Usage#
VR: Push one or both arms away from the player.
Multikey: Mouse wheel away from the player.
Pull#
Potential Effect: Pulls the target.
Usage#
VR: Pull one or both arms towards the player.
Multikey: Mouse wheel towards the player.
Raise#
Potential Effect: Lifts the target.
Usage#
VR: Raise one or both arms up.
Multikey: Mouse motion up.
Lower#
Potential Effect: Lowers the target.
Usage#
VR: Lower one or both arms.
Multikey: Mouse motion down.
Burst#
Potential Effect: Violently shoots out the target, like a shotgun. The release of compressed force. More powerful than blast, but less controlled.
Usage#
VR: Thrust both arms out violently together, like a kamehameha.
Multikey: Left and right click simultaneously.
Arc#
Potential Effect: Swirls the target around you. Useful for charging lightning or whips, or generating a protective field around you. A selected target is not required for this form, as shown by it being usable for lightning.
Usage#
VR: A general circular motion with both arms, like taichi.
Multikey: Mouse motion in a circle, Sneak
.
Compress#
Potential Effect: Compresses the target; E.g. into a sphere.
Usage#
VR: Hands slowly close in together, as if compressing something.
Multikey: Sneak
, mouse wheel towards the player.
Expand#
Potential Effect: Increases the size of the target. Although sometimes it might have the same effect as the focus modifier, they are not the same and can have varying effects.
Usage#
VR: Hands start together and slowly come apart, as if you’re tearing something.
Multikey: Sneak
, mouse wheel away from the player.
Twist#
Potential Effect: Twists the target. For example, it rotates a projectile.
Usage#
VR: Twist either or both of the player’s arms clockwise or anti-clockwise. Spin direction depends on what the technique requires; otherwise just flavour, intensity matters more.
Multikey: A>W>D>S twice; goes through directional inputs clockwise twice. Also works anti-clockwise.
Strike#
Potential Effect: Strikes the target. Think air gust or fire blast. Can be modified for ranged, or left as is for melee.
Usage#
VR: Forceful motion with one arm in a direction.
Multikey: Left click.
Block#
Potential Effect: Blocks from an attack by the target.
Usage#
VR: Hold down the block button and move the controller to meet a projectile. Other effects can be gotten by crossing your arms over your chest.
Multikey: Right click.
Note: This could be used in a Sekiro/Elden Ring-esque timed parry system.
Breathe#
Potential Effect: Focuses energy within the user's chest. Useful for buff abilities, or techniques such as Ice Breath.
Usage#
VR: Arms together at sternum, then by sides in a martial arts pose (will find a picture later). Head down, then up, at the same time as the arm motion. Essentially exhale then inhale.
Multikey: Double tap Sneak
, hold on the 2nd press.
Step#
Potential Effect: Mobility in a direction parallel with the ground. Can be combined with other forms and modifiers to work in any direction.
Usage#
VR: Flick the VR motion controller joystick twice, or flick both wrists twice simultaneously in a direction.
Multikey: Double tap a direction.
Element specific forms#
Elements can have forms unique to them.